Drill Game
Made in about 5 days for the Very Serious Juniper Dev Game Jam.
You drill for profit, because profit is important.
The more successfully you drill, the faster you go.
Increase revenues, drill deep, earn the most you can (and look for the secret ending?)
Controls
- Keyboard: up/down or w/d.
- Touch/Mouse: Click the button on the start screen to switch methods
Changelog:
v1.2 - Final Day Update part 2
- implemented the peter principle
- the drill is annoying now
- severance is more exciting
- cooked the books to increase revenue
- restored decimal points on the tachometer
v1.1 - Final Day Update part 1
- background has parallax scrolling
- mouse control and control type toggle (this also enables touch control, play now on your phone)
- severance is calculated. go for the high score!
- pause
| Updated | 6 hours ago |
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Authors | nixnull, iamgrok, shirkbot |
| Genre | Action |
| Made with | Godot |
| Tags | 2D, My First Game Jam, No AI, Pixel Art, Short, Side Scroller, Singleplayer, spin-to-win, Sprites |
| Content | No generative AI was used |


Comments
Log in with itch.io to leave a comment.
I am now rich. 10/10
is it possible to lose?
only if our colony ship to mars fails
what
Yes, you lose Revenue every time you miss a gem, and you lose more revenue for misses as depth increases. I usually lose around 5000mph.